Obtaining the Cogfly Tool in Hollow Knight: Silksong

09/22/2025

The Cogfly tool in Hollow Knight: Silksong significantly enhances gameplay by providing automated offensive support, allowing players to concentrate on evasion and mastering enemy patterns. Although incredibly useful, finding this invaluable item can be challenging. This comprehensive guide will navigate players through the precise steps required to locate and craft the Cogfly, from securing essential abilities like the Clawline to gathering the necessary Craftmetal. Players will learn how to traverse dangerous zones, overcome environmental puzzles, and successfully add this potent ally to their arsenal, greatly improving their combat effectiveness in the fantastical world of Pharloom.

The journey to the Cogfly begins in the High Halls region, situated directly north of the Choral Chambers. Accessing this area necessitates a key ability: the Clawline. This crucial traversal skill is found deep within the Underworks, specifically in an area known as The Cauldron. Once the Clawline is secured, the next step involves acquiring a piece of Craftmetal, an essential material for constructing the Cogfly tool.

Craftmetal can be obtained through various means. Players can purchase it from Pebb in Bone Bottom for 60 rosaries, or from Jubilana in Songclave for 180 rosaries, provided they have completed \"The Wandering Merchant\" quest. Alternatively, Craftmetal can be looted from a chamber directly beneath the Clawline ability in The Cauldron, or found in the easternmost corner of the Putrified Ducts.

With the Clawline ability in hand, players should head to the northwest section of the Choral Chambers. Here, a room filled with golden rings awaits. The Clawline ability allows players to grapple onto these rings, ascending sequentially to reach the highest point of the chamber. From there, an eastward path leads directly into the High Halls, bringing players closer to their objective.

Upon entering the High Halls, players must be vigilant. An enemy commanding its own squadron of Cogflies will challenge their progress. The most effective strategy is to prioritize eliminating the main adversary, as its minions will dissipate once their leader is defeated. Continuing into the next chamber, players will encounter a turning wheel. Utilizing the Clawline, they can cling to this wheel, and with the aid of the Cling Grip ability (a wall jump), they can reach the highest elevation in the room and exit to the east.

The subsequent chamber presents another challenge: two knife-wielding enemies that suddenly appear. Players can either dash past these foes or engage them in combat. Should the fight prove difficult, retreating into the water is a safe option, as it transports players back to the chamber's entrance without inflicting harm, unlike the enemies' blades.

In the final room leading to the Cogfly, players should carefully descend past a rotating wheel, being wary of the spikes below. At the first available opening, they should proceed to the left. At the end of this passage, interacting with a board will present the option to \"construct tool,\" thus crafting the Cogfly. Before leaving the High Halls, it is advisable to revisit the vertical chamber to the right. Descending to the bottom and turning right again will reveal a bench, a Ventrica Station, and the High Halls map, offering valuable resources and navigational assistance.