Arc Raiders Gears Up for Global Launch with Open Server Stress Test

09/22/2025

Embark Studios is meticulously preparing for the grand unveiling of its cooperative extraction shooter, Arc Raiders, with an extensive server stress test. This crucial phase, dubbed a 'server slam', is designed to fortify the game's online infrastructure against the anticipated influx of players following its October 30th launch. Running from October 17th to 19th, this open access event across all platforms provides an opportunity for both the developers and the gaming community to ensure a seamless and robust experience from day one. While in-game progress made during this period will not transfer to the final release, dedicated participants will be rewarded with a unique in-game backpack, symbolizing their contribution to the game's smooth debut. The studio's decision to eschew a free-to-play model underscores their commitment to focusing on core gameplay and player enjoyment, rather than incentivizing in-game purchases.

Arc Raiders Prepares for October 30th Launch with Cross-Platform Server Slam

Embark Studios, the developer behind the highly-anticipated extraction shooter Arc Raiders, has announced a crucial \"server slam\" event to precede its global launch. The game, which has been highlighted by PC Gamer's Morgan Park as a top contender in the extraction shooter genre for 2025, is scheduled for release on October 30th. To ensure a stable and polished experience, an open playtest will run from October 17th to October 19th, allowing players worldwide to put the game's servers through their paces.

The server slam is an all-inclusive event, requiring no prior registration. Players can access the test across all available platforms: Steam and Epic Games Store for PC users, and PlayStation 5 and Xbox Series X/S for console enthusiasts. Executive Producer Aleksander Grøndal emphasized the primary objective of this event, stating, \"Our goal is simple: Make sure that on October 30, when the servers go live, every player experiences the game exactly as we've intended—polished, balanced, and ready for action.\"

This initiative comes as many popular online titles, such as Helldivers 2, Last Epoch, and more recently, Dune: Awakening, have faced significant server challenges upon launch due to overwhelming player numbers. The server slam for Arc Raiders aims to proactively identify and resolve any potential infrastructure vulnerabilities before the official release. Jake Tucker, a respected voice in the shooter community, has previously suggested that Arc Raiders has the potential to bring the extraction shooter genre to a wider audience, further highlighting the importance of a smooth launch.

Embark Studios confirmed that while participants will not carry over any in-game progress from the server slam to the full game, they will receive an exclusive Server Slam backpack as a token of appreciation. More details regarding the access rollout for the server slam will be provided closer to the event date.

Pre-orders for Arc Raiders are currently available, priced at $40/£31/€40 for the standard edition and $60/£50/€60 for the deluxe edition, on both Steam and the Epic Games Store. Embark Studios has articulated their decision to opt for a paid model over free-to-play, stating their desire to prioritize an enjoyable gaming experience and focus on developing compelling content, rather than constantly encouraging player spending.

The proactive approach taken by Embark Studios with the Arc Raiders server slam demonstrates a commendable commitment to player satisfaction and a smooth launch. In an era where many highly anticipated online games struggle with server stability and performance during their initial release, this comprehensive stress test is a vital step in mitigating potential issues. It reflects a developer's understanding of the importance of a robust technical foundation for a successful online multiplayer experience. For players, this means a higher likelihood of enjoying the game as intended from day one, fostering trust and a positive community experience. This strategy, coupled with the decision to forgo a free-to-play model in favor of focusing on gameplay, suggests a developer that values the player's experience above all else. This could set a new standard for game launches, prioritizing a polished and stable product over rapid monetization.