Gaming on a Vape Device: A Hacker's Ingenious Display

09/22/2025

This report delves into the remarkable achievement of a hacker who managed to display the iconic video game Doom on a common vape device. This demonstration highlights the unexpected technological prowess embedded within everyday gadgets and raises questions about the future potential of such compact electronics. The ingenuity behind this project lies in its clever workaround, as the vape itself does not possess the processing power to run the game natively, instead relying on an external computing source to feed the visual output to its small screen.

Pixo Aspire Vape Transformed into Gaming Display by Hacker Aaron Christophel

In a fascinating display of technological resourcefulness, hacker and creator Aaron Christophel recently unveiled a project demonstrating the classic game Doom running on a Pixo Aspire vape. Christophel showcased this innovative feat on his YouTube channel, highlighting the surprising capabilities of the seemingly ordinary vape device. The Pixo Aspire, described by Christophel as an \"overpowered vape for whatever reason,\" boasts a 32-bit Arm Cortex M4 processor, 384 kB of flash memory, and up to 64 kB of SRAM. However, it was revealed that the vape's internal hardware is not robust enough to run Doom natively. Instead, Christophel implemented a screen-sharing solution, where a personal computer executes the game, and its visual output is then mirrored onto the vape's 1.47-inch TFT touchscreen via a USB Type-C connection. This setup effectively transforms the vape into a secondary display. Custom firmware, available on GitHub, allows users to replicate this screen-sharing functionality. Furthermore, Christophel noted that the vape surprisingly includes a Bluetooth LE chip and a microphone, components typically unassociated with vaping devices, suggesting that these features are integrated into the chip design rather than being intentionally included for vaping purposes.

This unconventional application of a vape device as a gaming screen offers a thought-provoking perspective on the rapid evolution of technology and its unexpected integrations. It challenges our preconceived notions of what constitutes a 'smart' device and encourages us to consider the latent potential within the hardware that surrounds us. This event underscores a broader trend where creative individuals push the boundaries of technology, transforming mundane objects into platforms for innovation and entertainment. The ability to repurpose such compact devices for functions far beyond their original design opens up a world of possibilities for future technological advancements and user interaction.